Notes
Outline
Conferences and Trade Shows in Inhabited Virtual Worlds: A case study
Bruce Damer
Jan de Bruin
Dirk-Jan de Bruin
Stuart Gold
Content of Presentation
A Social Science View on Inhabited Virtual Worlds (IVW):
History of social functions of Virtual Worlds
Social movement and imaginary organization
Large-scale events and institution-building
Conferences and Trade shows: Avatars 98 & 99
Demonstration:
Touring Avatars worlds
Short history IVWs
It is not all technology
Growth of IVWs as a social phenomenon
Man the story-teller: Roots in MUDs and text-based real-time chat systems
Man the Player: gaming and existing 3D-rendering (it’s not all VRML)
Pastime & entertainment (games) & IVW
Dewey and the fundamental tension between immediate qualities and functional thinking
A social science scheme of reality
Beyond dichotomies:
physical and cultural (social sciences)
physical and virtual
A well-known social science scheme (Talcott Parsons):
ultimate reality
realm of action
physical reality
Immersion into what?
Realm of action:
cultural
social
psychological
physiological
Interpenetrations between realms of action: institutionalization, socialization, and internalization
The IVW movement
Dedicated users who inhabit Cyberspace as  Avatars
Transforming Cyberspace in Inhabited Virtual Worlds
Worlds in its encompassing anthropological meaning:  all actions & experiences (Kant)
IVWs on the Internet
Taking the concept of world or society seriously
All kinds of human experience
Totality of human action
Institutionalized action: rules which are of strategic importance for order in society
self sufficient and ongoing
Social movements need  organizations to direct them
Direction: Steering techniques
Steering techniques of a virtual or imaginary organization:
Mobilization of Commitment
Consensus-Building (Vision)
Maintenance of Trust
CCON: Large-scale events to build and reinforce commitment, consensus, and trust
IVWs and the grass roots
Home-brewed digital spaces versus designed digital spaces:
strictly designed not naturally evolving;
functionally specific instead of being a real world (all experiences)
 In terms of institutionalization: not enough room for spontaneous institutionalization
IVWs and advanced social technologies and institutions
Barriers to complexity in IVWs:
too much focus on basic actions (gestures)
too much attention to the graphical component (architects too central): building-metaphor
not enough inclusion of social technologies of  different realms of life
Too much on the micro-level: the use of the room-metaphor
Needed: large-scale events as experiments
Complex IVWs
Small and large-scale social events
Large-scale events and levels of institutionalization
Micro-level: diversity of types of Avatars (roles) and behavior
Meso-level: different types of organizations
Macro-level: a variety of types of social meeting spaces (also public spaces)
Avatars98
First large-scale social event completely in Cyberspace:
Several IVW-platforms (main: Active Worlds)
Conference & trade show
4,000 attendees (represented as Avatars)
6 speaking tracks (50 speakers)
Side events: Art show, etc.
40 nodes all over the world
Exhibits
Diversity of exhibits
Trade shows: Broad-ranging and multi-level marketing instruments
Trade shows and  ICT
Multi-level social functions: AGIL-scheme
A hierarchy of functional levels of action
The AGIL-scheme:
A: adaptive function.
G: goal-attainment function
I: integration
L: latency. Pattern-maintenance and tension reduction
Crude evaluation of a large-scale event in IVW: AV98
More attendance
Cost-effective
Mobilization of groups
Satisfied customers
Fundraising
Labor-saving automation: bots
Where do we stand with the medium IVW
An evolutionary approach
Are there patterns of change?
Can we define evolutionary levels?
Colonizing Cyberspace:
spadework phase (building)
basic anthropological institutions
Nearly all IVWs on these two levels
Modern phase IVW
Division of labor (bureaucratic) organization
Money and market systems
Universalistic systems of law
System to guide and develop policy (political system)
Social technologies from all realms of social life
Conclusions: Institutionalization and IVWs
Institutionalization: spontaneous and planned
Events as test bed for institutionalization
Going from small to large-scale events
Large-scale events with the AGIL-scheme in mind
Institutionalization and social technologies