 Characters in the virtual
game “Ratava’s Line,” a fashion-spoof mystery, are clad in
fashions designed by students at FIT and Simon Fraser
University.
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Partnership Gives Design an
Upgrade
By Valerie Seckler
NEW YORK — A new dimension in a new millennium.
That’s the idea behind a fashion design collaboration
between the Fashion Institute of Technology, Simon Fraser University
and Adobe Atmosphere, a nascent 3-D software application slated to
launch in May.
It’s a partnership, said FIT fashion design professor Daria Dorosh,
that could speed the apparel industry’s shift from the 19th century
world of cut-and-sew production into the virtual realm of computer-aided,
three-dimensional design and manufacturing. Dorosh initiated the
effort, which also has been aided by Steve DiPaola, professor
of interactive art at Vancouver, B.C.-based Simon Fraser and avatar expert Bruce
Damer, president and chief executive officer of DigitalSpace,
a cyber-design studio in Santa Cruz, Calif.
The platform for
the project is an online mystery game called "Ratava’s Line." In a
demonstration tonight, student sleuths at each school will attempt
to discover why apparel designer Ratava is missing. Characters in
the fashion-spoof intrigue include fashion editor Anna Winter (a
play on Vogue editor in chief Anna Wintour); ingenue Holly Dayin and
dairy-fortune siblings the Teat twins. In action that recalls the
board game, Clue, players move from room to room to solve the puzzle
— and hear fashion gossip as they proceed.
The Ratava’s Line
story and characters were created by 48 of Simon Fraser’s
interactive arts students and 13 fashion design students at FIT.
Clothing for the characters also was designed by the students — some
of whom will wear those styles tonight when the game is played.
Illustrations of the characters’ garb also will be on display this
evening. "Online game characters typically wear generic,
dull-looking clothes designed by techie guys," Dorosh said. "Our
students are the right age to create virtual apparel that would
stimulate players’ visual interest."
"We’re showing how traditional apparel designers and designers
in the 3-D virtual world can collaborate," said Damer, who has
created avatars to sport the apparel worn by characters in Ratava’s
Line in a virtual catwalk.
Indeed, Dorosh projected, "We will see a convergence of fashion
and physics in the years to come — the end of the cut-and-sew
era and dawn of 3-D garment design and construction."
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